There is a different weight for each ratio used, where Win Ratio is the most prominent one. The calculation goes as follows:
|League Points calculation:|
|Win ratio = total wins / total games played|
|Damage ratio = total damage / total games played|
|Kill ratio = total kills / total games played|
|WRE = Win ratio * 10|
|DRE = Damage ratio / 200|
|KR = Kill ratio|
|League Points = ((WRE * 3) + (DRE * 2) + KR)*100|
|Simulation for an average player:|
|Win ratio: 0.25|
|Damage ratio: 300|
|Kill ratio: 1.8|
|WRE = 2.5|
|DRE = 1.5|
|KR = 1.8|
|League Points = (7.5+3+1.8)* 100 = 1230|
Players will be condecorated with badges depending on their position on the leaderboard based on the total number of players.
- Amongst the top 1%: Immortal Badge
- Amongst the top 10%: Diamond Badge
- Amongst the top 30%: Platinum Badge
- Amongst the top 50%: Gold Badge
- Amongst the top 70%: Silver Badge
- Below the top 70%: Bronze Badge
I can’t see my user, how do I get into the leaderboard?
In short: Position yourself above #5000 on the official Population One Weekly Kills Leaderboard and by the end of the week you will be on 1Pop.one leaderboard.
1Pop.one leaderboard does not include all Population One players. We have a method to select eligible players to make data indexing less costly and performance friendly.
We select and add players to 1Pop.one leaderboard every week.
To get selected to the 1Pop.one leaderboard, your position on the official Population One Weekly Kills leaderboard will have to be better than #5000 at the end of any given week (Sunday 4AM EST). You also need at least 100 Total Career Games Played. After being selected, your ratios will start being collected and your user will start appearing on the 1Pop.one League leaderboard.
Your user will be removed from our leaderboard if you become inactive for 1 week. Don’t worry, when you start playing again you will be able to get back with the same process described above.
How often does 1Pop.one leaderboard get refreshed with my stats?
Once every 24h. We do not intend to create any type of overhead cost to the data servers we read. So we cautiously made a system that reads the data from the players on our leaderboards on a spread timestamp which results in having an updated leaderboard only once every 24h.